First output of the GLAT project – Workshop syllabus is published!
A syllabus of the workshops that combines f2f and online strategies and teaching methods according to the blended model of e-learning was developed by project members. During syllabus development, special attention was devoted to learning with the help of digital didactic games (serious games) and application of Game Based Learning (GBL) and gamification for learning digital skills and generally for encouraging algorithmic thinking, problem-solving skills, logic and creativity integrated into the daily learning through different school subjects.
Workshop syllabus and documents with schedule and lesson plans for the first workshop are available on the following page: Results > Workshop syllabus and materials