Participation at the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics – MIPRO 2018

Members of the GLAT project team participated at the 41st International Convention on Information and Communication Technology, Electronics and Microelectronics – MIPRO 2018 that was held in Opatija, Croatia from 21st to 25th May.

Lucia Načinović Prskalo presented the paper “Projekt GLAT – poticanje algoritamskog razmišljanja korištenjem didaktičkih igara” that gives information about the GLAT project, planned activities, and expected results and impact. Co-authors of this paper are Nataša Hoić-Božić, Martina Holenko Dlab, Jože Rugelj, and Irena Nančovska Šerbec.

Syllabus Projekt GLAT – poticanje algoritamskog razmišljanja korištenjem didaktičkih igara 

Jasminka Mezak presented the paper “Learning Scenarios and Encouraging Algorithmic Thinking” written in co-authorship with Petra Pejić-Papak. The paper discusses how learning scenarios can contribute to the development of innovative ideas for the implementation of educational activities and presents how appropriate learning scenarios can stimulate the algorithmic thinking of young students in everyday situations.

Syllabus Learning Scenarios and Encouraging Algorithmic Thinking

Daniela Tuparova presented the paper “Educational Computer Games and Gamification in Informatics and Information Technology Education – Teachers’ Points of View” (co-authors are G. Tuparov, V. Veleva, and E. Nikolova) which brings results of a study conducted among Bulgarian teachers regarding the use of educational computer games in pedagogical activities.  She also co-authored the paper “Approaches for integration of educational computer games in e-learning environments” presented by G. Tuparov. This paper proposes a framework for analyzing the possibilities for game and gamification integration in elearning environments and presents examples of integration of educational computer games in Moodle. 

Syllabus Educational Computer Games and Gamification in Informatics and Information Technology Education – Teachers’ Points of View

Syllabus Approaches for integration of educational computer games in e-learning environments

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